Simplicity in Mobile Software: Showing Instead of Telling

Simplicity in Mobile Software Design

In Simplicity We Trust.

One of the most difficult parts about being a start up is focus. Initially you look at a bunch of different ways your product solves problems in the name of getting customers. After you get a handful of customers buying your product, you’d think that problem would go away, you’d have more confidence in what you are building. In fact, the opposite is true, because now you have even more people thinking of new interesting and amazing things that you should add to make your software better, faster and easier to use. The more features and functions you add, however, the harder your software is to use.

We’ve collectively made a decision here to stick to simple. With the mission of making mobile technologies simple and accessible to more companies and organizations, we’ve collectively come to realize that simplicity starts with us. For our Text a Librarian and 2-way text messaging software it starts with believing in the “Big Red Answer Button” (a mantra that came from hearing one of our customers explain why she loved using our software).

Big Red Answer Button

In most others, however, it has come down to one thing: Showing, not telling. This means using visuals, videos, use cases, etc to illustrate our usefulness and reducing the amount of words used. This direction feels good. It didn’t come easy, but with everyone on board, it is easier to explain what we do and people are getting it.

Here’s to simplicity in 2010!

For those of you interested in learning more, here’s a link to the Ten Laws of Simplicity. It has played a vital role (along with us collectively asking “is it easy to understand?” at every turning point) in use moving this way heading into the new year.

Published by nc

CEO and Co-Founder of Mosio, a mobile agency and the creators of Text a Librarian.

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